![]() And Skaar princess Ajin D'Amphere, now collaborating with warrior Dar Leah and friends, heads toward Skaarland with, just possibly, a technological solution to the climate problem. Young Belladrin Rish, a clandestine Skaar agent working to subvert the Four Lands’ defenses, begins to doubt her mission. The witch has hurled Drisker into a demon-infested realm from which there's no escape, where he discovers Grianne Ohmsford, an old acquaintance, a long-term prisoner. Tarsha Kaynin, schooled in wishsong magic by the druid Drisker Arc, faces a showdown battle with the evil witch Clizia Porse. Four groups with dominant female leads operate largely independently and often without reference to the plot's main thrust. Here, the Four Lands face destruction by the warlike Skaar, invaders driven from their home by climate change. What began as a standard sword-and-sorcery universe has morphed into one where magic and technology coexist, where heroes zoom around in airships powered by something akin to dilithium crystals yet still fight with swords and blast each other with magic. The chronological conclusion to both the four-book Fall of Shannara miniseries and the entire Shannara oeuvre established in 1977.
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